- "Nothing is impossible with the Force."
- — Kreia
Force powers were the manifestations of a Jedi, Sith, or other Force-adept's connection with the Force. According to the theory that the Force is one, the light and dark powers did not actually describe the Force, but rather, defined how an individual used it; whether to directly harm his enemies, or help himself overcome situations. Thus the aggressive or vengeful abilities inherently belonged to the dark side, while those which were healing, defensive, self-empowering, or diversionary belonged to the light side]].
Force Powers (SW1)[]
These are the Force Powers used on the MUSH; this does not include powers that are featured in Star Wars canon but aren't used on the MUSH.
- Absorb energy
- Abundant repose
- Accelerate another's healing
- Accelerate healing
- Affect mind
- Alert sense
- Audible illusion
- Awaken
- Battle meditation
- Beast languages
- Blackness
- Blaster combat
- Blazing Survey of the Force Avatar
- Blind
- Blind Sense
- Body equilibrium
- Bolt of Hatred
- Calculate
- Calm
- Cell burst
- Combat sense
- Commune with machines
- Commune with nature
- Concentration
- Contort-escape
- Control another's pain
- Control disease
- Control pain
- Control projectile
- Create gravity
- Cybersense
- Danger sense
- Dark side web
- Deja vu
- Detect energy
- Detoxify poison
- Direction sense
- Disfigure
- Doppleganger
- Dream reality
- Eclipse
- Electronic communication
- Electronic interference
- Electronic sense
- Empower weapon
- Emptiness
- Farseeing
- Float
- Force charged strike
- Force harmony
- Force lightning
- Force lights
- Force solace
- Force scream
- Force storm
- Force summon
- Force vampire
- Generate power
- Hibernation trance
- Imbue object
- Imitate
- Inflict pain
- Injure/kill
- Instinctive astrogation
- Kinesthetics mastery
- Life detection
- Life sense
- Light
- Lightsaber Combat
- Magnify senses
- Make another conscious
- Manipulate energy
- Manipulate shadows
- Meditative trance
- Memory enhancement
- Null gravity
- Perceptive trance
- Postcognition
- Power drain
- Predict natural disaster
- Project force
- Projective telepathy
- Pyrokinesis
- Rage
- Raise-lower temperature
- Receptive telepathy
- Reduce injury
- Regeneration
- Remain conscious
- Remove fatigue
- Resist stun
- Resonate
- Selas staff combat
- Sense Force
- Sense Force disturbance
- Sense Force potential
- Short term memory enhancement
- Speak with machine
- Strengthen object
- Synesthete
- Telekinesis
- Telekinetic kill
- Time sense
- Track hyperspace trail
- Transfer life
- Translation
- Truth sense
- Voice amplification
- Warp matter
- Weather sense
- Whisper
Force Powers (Non-SW1)[]
These are Force powers that are currently not used on SW1, but are known throughout SW literature and roleplaying game sources.
See Force powers for complete list.